Sunday 14 October 2012

[RESEARCH] The Difference Between Mechanics and Dynamics

Mechanics and Dynamics seem to be similar in many more ways then one, but they aren't. In fact, they are nothing alike, but always support each other when game play is involved.

★ Mechanics are the buttons, objects, elements and their relationships in the game. It's very self explanatory  mechanics tell the game to feed back to the player when the player reacts to a certain place in the game its self.

★ Dynamics is the outcome of a Mechanic. Depending on what the player has done during some sort of turn of events, determines the outcome of the game play when put into use.

So how about Mechanics and Dynamics put in perspective of games?

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[Game 1] This Is The Only Level
Quick summery of the game: You play as an elephant, getting past each and every stage in more ways then one, but there is only one level.

Mechanics: Using the keys, makes your character move back and forth, investigating different possibilities. You start from at the top of the map and make your way downward to the ending gap where the game then changes its mechanics completely. The mechanics never stay the same.

Dynamics: When each stage is completed the way you complete the game itself really does change entirely. This gives the player more room for thought as to how to move around with these new mechanics. It makes you use your brain more and the hints at the bottom of the screen really rely on your thoughts as well.

[Game 2] MeatBoy
Quick summery of the game: You play as a boy made out of meat, and you are completing each level to save your girlfriend (who is made out of bandages). Unfortunately she gets taken away by the evil Doctor Foetus.

Mechanics: The game is a straight out A to B game. Using your speed to dodge and rush away from danger, and your wall jump to gain height or climb up ledges. Each level comes with a unique system of ways you can complete them, saw blades and other traps can destroy your character and send you back to the beginning.

Dynamics: Each level teaches you something, enabling easy understanding of the much harsher levels to come. The danger zones give you stimulation to reuse the learned steps to progress into the game. The automatic respawn relaxes the player because the game is quite a hard game. Because of this automatic respawn, it makes the player also realise there may be another route they can take to complete the level.

[Game 3] Red Beard
Quick summery of the game: Playing as a small Gnome, you rush around the maps collecting coloured balls to activate certain platforms and get to the end.

Mechanics: The colour balls in the stages activate the coloured platforms, the player has to collect these by just walking through them, but cannot progress into the game without collecting them in order. The gnome can jump around and climb onto ledges to get himself to the end of the game; the 'Goal' post.

Dynamics: This game really works as a puzzle game, you have to find what colour balls you have to collect first to make certain platforms move, and where to so that you can progress upwards into the level. The blockages and lack of passage gives more variety to where the player can traverse, even if it is just going from A to B. It's a game of learning as well. Having certain amounts of balls can determine what happens with a platform.

[Game 4] Super Mario Bro's Crossover
Quick summery of the game: It's Super Mario Bro's with other characters from Nintendo games, with their own powers, just put into a Mario game. 

Mechanics: The mechanics vary because there are many characters you can play as, in general. Each character has their own ability from the game they came from; they are just an import and put into a Mario game. Because of this, their hit ratio, attack or defence could be completely different from another character, rendering them completely useless in some situations and great in others.

Dynamics: Nostalgia. Lots and lots of nostalgia. The characters used in the game could also make people think back to the other games they played back in the day and pick that character to play in the Mario world. This also gives the player another take on the Mario world as they know it. Because each character has their unique skills and problems, makes the world unique also.


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