Tuesday 16 October 2012

Making a Platform Game into a Board Game [PLATFORM BOARD GAME]

To make a platforming board game was quite a tough experience for the whole group. To make it feel like a platforming game is one thing, but not having a controller in your hand and a screen in front of you was another problem entirely.

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Assignment in Class
What we came up with, as a group, is keeping the classic 'Platforming Game' in mind and transferring it onto paper. We decided to have platforms, but keep them as boxes with numbers on (from 1 to 97). The players progress into the game with two 6 sided dice, and using the amount they have rolled, jump that many spaces until they reach the end. Each player starts with 5 lives, there is areas where you can fall off platforms, and there's areas where you can pick up chance cards to increase or decrease chances to progress further, save yourself, or unfortunately die. 
It was very lucky that we play tested the game before we took it into play, because there were more to be added to the game to make it very fair. This really helped us in the long run, as everyone really enjoyed playing our platform board game.
After playing our game, the feedback was just so amazing;

★ The system was not unfair in any way, there was much variety in the game of harsh and great times which saw everyone through the game.

★ The design was great, very colourful and amazing to play upon. It was very easy to determine what item or object meant what in the game, and there was a lot going on and to be aware of, which kept all players on their toes.

★ Even if people were getting a game of luck, others can easily catch up by just one slip up. This made the other players feel much more happier about playing it, rather then trudging through the game and trying to make the time pass by.

★ The only problem was that the game was quite unfair with lives. There shouldn't have been a lives system in place, because it makes the game much more harsher then it already is.

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The Other Games
[Game 1] Scaffolding Construction
★ The rules were very hard to understand, there could have been more work to really order and reconstruct the rules a little so that they were more understandable for all players.

★ The toothpicks were very fiddly to use, making it hard to determine who's toothpicks were who's. Considering the game had a rule stating that you couldn't go onto some one else's constructed 'platform', really rendered that rule useless.

★ Some of the power ups that could have been bought in the game were too expensive. Making everyone choose the most cheapest options to make a quick victory (unless, of course, they had a mound of money to spare and used that to their advantage).

★ The character pieces that were added to the game were very fun to play with.

★ The game became very competitive as it progress.  

[Game 2] Pyramid Climb
★ It was hard to distinguish where you had to move about on the board. It was not clear that your movement space was either the big squares in the middle of the path or the boarders which followed the huge path.

★ The cards were not stated properly in the rules. However, with much discussion with the team who made the game, we finally understood their concept and managed to play them with ease.

★ The bricks that needed to be carried around the board were the game colour. This made people confused as to who's bricks are who's. Also, when a brick falls down or lands on a gap, does it fall down with the player or does it stay where it is?

★ The board itself, and its design, was beautifully done. Greatly crafted onto a board so it looks perfect and  made the game feel more hands on and very approachable.

★ There should be more trip ups in the game, instead of hindering the whole team, possibly focus on one certain player with trap cards, or trap areas. This would make the game more fun.

[Game 3] Super Platform Bros
★ Every character in the game has a back story. This really makes the game interesting and brings something like a board game up to the next level, giving character to the game entirely.

★ The rules are told by the characters themselves, which makes the game very interesting to play. They seem very complicated, but as the game progressed, very understandable.

★ The board is very colourful and well made. Graphically, it is very pleasing to the eye, and well drawn out and planned. However, the lines representing boxes are very hard to distinguish.

★ The worlds in the game have their own enemies you must fight, and a boss that you can battle at any stage of the game. There are 3 worlds in total, but 6 if you count the harder worlds which are above.

★ The game had missing rules for the enemies. We had to consult the people who made the game to realise what the enemies meant to the game itself.

★ There is no understanding of platforms.

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